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Brady Rigg
Brady Rigg
Advanced Computer Graphics Engineer
Albuquerque, United States

Summary

Hello, my name is Brady Rigg. As far as I can remember, I have always been a storyteller; infatuated by the human condition. My friends, my brothers, and I would always play outside with sticks fashioned into makeshift swords. We would dream up fantastic whimsical worlds and the characters who inhabited them. We would draw out these other worlds’ details in our sketch pads; often borrowing heavily from whatever anime, cartoon, or video game had our fleeting attentions.

Not much has changed for me. I still dream of fantasy worlds. The only thing that has changed is how I materialize these fantasies. When I was a senior in high school, I began to learn how 3D model. This event would end up igniting my greatest professional passion, game development. I entered the Interdisciplinary Film and Digital Media program at UNM my sophomore year of college. The program was sold to me as a mix between a film and game development program; it was just a film program. I did not let this deter me, I just continued to work on learning 3D modeling, self-taught.

My ability to self-motivate myself to learn new skills has opened up many doors for me. Through my own scholastic pursuits and my collegiate exploits I have not only learned how to 3D model, but also have skill in: graphic design, website development, game development, directing films, and a greater overall understanding of story structure.

Skills

3D ModelingCharacter ModelingVideo EditingPBR TexturingUnreal Engine DevelopmentC++Video ProductionVR DevBlueprint CodingMaterial Dev

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Character Creator
Character Creator
RizomUV
RizomUV
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Illustrator
Illustrator
Premiere
Premiere

Reel

Experience

  • Advanced Computer Graphics Engineer at Department of Energy - National Training Center
    Albuquerque, US
    October 2019 - Present

    Research & Development of advanced training programs

    Developes all trainings in Unreal Engine

    Launched 19 training titles to an audience ranging up to 140,000 users

    Launched 4 VR training simulation course containing multiple character models

    Responsible for maintaining clear communication with clients

    Responsible for all 3D assets and code

  • Solution Specialist - Key Holder at Verizon Wireless
    Rio Rancho, US
    October 2016 - October 2019

    Finished top 1% in sales in the company for year of 2019

    Finished 1st in sales for the district for the year of 2017

    Responsible for opening and closing operations of store

  • Intern - 3D Generalist at Intel - New Mexico Innovation Lab
    Rio Rancho, US
    April 2015 - December 2015

    Contracted to work on 2-3 3D design projects a month

    Launched 3 projects containing 3D character models

    Research & Development of VR technologies

  • 3D Generalist at Reality Augmented Virtual Environments Lab
    Albuquerque, US
    April 2014 - May 2015

    Funded by National Science Foundation, Award Abstract #1231046

    Responsible for creating all aspects of 3D assets